Bone Fists

School: necromancy


Level: Arcanist 2, Wizard 2, Sorcerer 2, Witch 2, Bloodrager 2, Shaman 2, Druid 2, Hunter 2, Cleric 2, Oracle 2, Warpriest 2, Psychic 2



Casting Time: standard action


Components: V, S, M


Range: close (25 feet + 5 feet/2 levels)


Target: creature/level (1) no two of which can be more than 30 feet apart


Duration: 1 minute/level


Saving Throw: none (harmless)


Spell Resistance: no


Source: Magic Tactics Toolbox

Description

The bones of your targets' joints grow thick and sharp, protruding painfully through the skin at the knuckles, elbows, shoulders, spine, and knees. The targets each gain a +1 bonus to natural armor and a +2 bonus on damage rolls with natural weapons, and they are treated as having armor spikes, with which they are proficient.