Bone Fists
School: necromancy
Level: Arcanist 2, Wizard 2, Sorcerer 2, Witch 2, Bloodrager 2, Shaman 2, Druid 2, Hunter 2, Cleric 2, Oracle 2, Warpriest 2, Psychic 2
Casting Time: standard action
Components: V, S, M
Range: close (25 feet + 5 feet/2 levels)
Target: creature/level (1) no two of which can be more than 30 feet apart
Duration: 1 minute/level
Saving Throw: none (harmless)
Spell Resistance: no
Source: Magic Tactics Toolbox
Description
The bones of your targets' joints grow thick and sharp, protruding painfully through the skin at the knuckles, elbows, shoulders, spine, and knees. The targets each gain a +1 bonus to natural armor and a +2 bonus on damage rolls with natural weapons, and they are treated as having armor spikes, with which they are proficient.
