Bone Flense

School: transmutation


Level: Arcanist 3, Wizard 3, Sorcerer 3, Witch 3, Magus 3, Bloodrager 2, Druid 3, Hunter 3, Cleric 3, Oracle 3, Warpriest 3, Inquisitor 3



Casting Time: standard action


Components: V, M


Range: close (25 feet + 5 feet/2 levels)


Target: creature, living (1)


Duration: 1 round/level


Saving Throw: Fortitude negates


Spell Resistance: yes


Source: Adventurer's Guide

Description

Choose a creature that you can see. When that creature is struck by a weapon wielded by a member of the Red Mantis, a sawtooth sabre, or by the claw of a giant mantis, the bone nearest to the wound instantly sprouts jagged, razor-sharp spurs that flense the muscle and flesh from the inside out unless the target succeeds at a Fortitude save. The creature takes 1d6 points of piercing damage/caster level. While the bone returns to normal immediately after dealing damage, the creature takes 1d4 points of bleed damage for 1 round/2 caster levels. The victim is sickened by the pain for the duration of the bleeding. If the target creature has no bones, this spell has no effect.