Break, Greater
School: transmutation
Level: Arcanist 6, Wizard 6, Sorcerer 6, Bloodrager 4, Psychic 6, Occultist 6
Casting Time: 1 round
Components: V, S, M (100 gp)
Range: 30 feet
Target: objects, Medium or smaller (all in a 30-foot burst centered on you)
Duration: instantaneous
Saving Throw: none
Spell Resistance: yes (object)
Source: Ultimate Intrigue
Description
You release a burst of destructive energy. Each Medium or smaller object in the area gains the broken condition unless it succeeds at a Fortitude saving throw. If a broken object fails this save, it is instead destroyed. Magic items can be broken by this spell, but not destroyed. Objects in your possession are not immune.
