Break, Greater

School: transmutation


Level: Arcanist 6, Wizard 6, Sorcerer 6, Bloodrager 4, Psychic 6, Occultist 6



Casting Time: 1 round


Components: V, S, M (100 gp)


Range: 30 feet


Target: objects, Medium or smaller (all in a 30-foot burst centered on you)


Duration: instantaneous


Saving Throw: none


Spell Resistance: yes (object)


Source: Ultimate Intrigue

Description

You release a burst of destructive energy. Each Medium or smaller object in the area gains the broken condition unless it succeeds at a Fortitude saving throw. If a broken object fails this save, it is instead destroyed. Magic items can be broken by this spell, but not destroyed. Objects in your possession are not immune.