Break

School: transmutation


Level: Arcanist 1, Wizard 1, Sorcerer 1, Bloodrager 1, Psychic 1, Occultist 1



Casting Time: standard action


Components: V, S, M


Range: close (25 feet + 5 feet/2 levels)


Target: object, Medium or smaller (1)


Duration: instantaneous


Saving Throw: Fortitude negates (object)


Spell Resistance: yes (object)


Source: Advanced Player's Guide

Description

You can attempt to break or at least damage any one Medium or smaller object within range. If the target fails its Fortitude saving throw, it gains the broken condition. If cast on a broken item, that item is destroyed on a failed save.