Break
School: transmutation
Level: Arcanist 1, Wizard 1, Sorcerer 1, Bloodrager 1, Psychic 1, Occultist 1
Casting Time: standard action
Components: V, S, M
Range: close (25 feet + 5 feet/2 levels)
Target: object, Medium or smaller (1)
Duration: instantaneous
Saving Throw: Fortitude negates (object)
Spell Resistance: yes (object)
Source: Advanced Player's Guide
Description
You can attempt to break or at least damage any one Medium or smaller object within range. If the target fails its Fortitude saving throw, it gains the broken condition. If cast on a broken item, that item is destroyed on a failed save.
