Buoyancy

School: transmutation


Level: Arcanist 2, Wizard 2, Sorcerer 2, Witch 2, Bard 2, Skald 2, Shaman 2, Psychic 2



Casting Time: immediate action


Components: V


Range: close (25 feet + 5 feet/2 levels)


Target: object/level or creature/level, Medium or smaller (1) no two of which can be more than 20 feet apart


Duration: 1 round/level (see text)


Saving Throw: Will negates (harmless) or Will negates (object)


Spell Resistance: yes (object)


Source: Advanced Class Guide

Description

The affected targets become incredibly buoyant, floating naturally on any water at least 1 foot deep. An affected creature that deliberately tries to submerge must succeed at a DC 20 Swim check every round to stay underwater. If a target spends at least 1 round on dry land, the spell ends for that creature only.