Buoyancy
School: transmutation
Level: Arcanist 2, Wizard 2, Sorcerer 2, Witch 2, Bard 2, Skald 2, Shaman 2, Psychic 2
Casting Time: immediate action
Components: V
Range: close (25 feet + 5 feet/2 levels)
Target: object/level or creature/level, Medium or smaller (1) no two of which can be more than 20 feet apart
Duration: 1 round/level (see text)
Saving Throw: Will negates (harmless) or Will negates (object)
Spell Resistance: yes (object)
Source: Advanced Class Guide
Description
The affected targets become incredibly buoyant, floating naturally on any water at least 1 foot deep. An affected creature that deliberately tries to submerge must succeed at a DC 20 Swim check every round to stay underwater. If a target spends at least 1 round on dry land, the spell ends for that creature only.
