Burning Gaze

School: evocation [fire]


Level: Arcanist 2, Wizard 2, Sorcerer 2, Witch 2, Magus 2, Bloodrager 2, Shaman 2, Druid 2, Hunter 2, Mesmerist 2, Occultist 2



Casting Time: standard action


Components: V, S, M, DF


Range: personal


Target: you


Duration: 1 round/level


Saving Throw: Fortitude negates (see text)


Spell Resistance: yes


Source: Advanced Player's Guide

Description

Your eyes burn like hot coals, allowing you to set objects or foes alight with a glance. As a standard action as long as this spell's effects persist, you may direct your burning gaze against a single creature or object within 30 feet of your location. Targeted creatures must succeed at a Fortitude save or take 1d6 points of fire damage. Unattended objects do not get a save. Creatures damaged by the spell must make a Reflex save or catch fire. Each round, burning creatures may attempt a Reflex save to quench the flames; failure results in another 1d6 points of fire damage. Flammable items worn by a creature must also save or take the same damage as the creature. If a creature or object is already on fire, it suffers no additional effects from burning gaze. Note that this spell does not grant an actual gaze attack- foes and allies are not in danger of catching on fire simply by meeting your gaze.