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School: conjuration (teleportation)


Level: Arcanist 2, Wizard 2, Sorcerer 2, Witch 2, Shaman 2



Casting Time: standard action


Components: V, S, M


Range: long (400 feet + 40 feet/level)


Target: familiar or spirit animal (1)


Duration: 10 minutes/level or until expended (see text)


Saving Throw: Fortitude negates (harmless)


Spell Resistance: yes (harmless)


Source: Ultimate Wilderness

Description

If the target takes hit point damage while within range of this spell, it immediately teleports to your space (or adjacent to your space) after the damage is applied. If the target is killed, its corpse teleports instead. Optionally, you can specify a number of points of damage for your familiar to take before the spell takes effect, but you must do so when the spell is cast. Once the familiar has teleported back to you, the spell ends.