Calm Air
School: abjuration [air]
Level: Arcanist 5, Wizard 5, Sorcerer 5, Summoner 4, Unsummoner 4, Druid 4, Hunter 4
Casting Time: standard action
Components: V, S
Range: long (400 feet + 40 feet/level)
Area: cylinder (5-foot/level radius, 40 foot high)
Duration: 10 minutes/level
Saving Throw: none (object)
Spell Resistance: no (object)
Source: Ranged Tactics Toolbox, p. 31
Description
This spell calms the air and disperses fog, dust, and other particles. The wind force in the area is reduced in strength by one step/4 caster levels (to a minimum wind force of light) and clouds are dispersed, although parts of nonmagical clouds that extend beyond the area are not affected. If a magical cloud or wind's point of origin is inside the area of a calm air spell, the whole effect is suppressed; otherwise, only the part inside the area is suppressed. Suppression still counts against the duration of a wind or cloud effect. Magical wind and cloud effects are suppressed only if you succeed at a caster level check (DC 11 + effect's caster level). You can move the calm air effect by concentrating as a standard action.
