Celestial Healing

School: conjuration (healing) [good]


Level: Arcanist 1, Wizard 1, Sorcerer 1, Witch 1, Magus 1, Summoner 1, Bloodrager 1, Cleric 1, Oracle 1, Warpriest 1



Casting Time: 1 round


Components: V, S, M


Range: touch


Target: creature touched (1)


Duration: 1 round/2 levels


Saving Throw: Will negates (harmless)


Spell Resistance: yes (harmless)


Source: Arcane Anthology

Description

You anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving it fast healing 1. The target radiates the aura of a good creature for the duration of the spell and can sense the righteousness of the magic, though this has no long-term effect on the target's alignment. If the target has its own evil aura, this is not suppressed by celestial healing, and can also be detected normally.