Celestial Healing
School: conjuration (healing) [good]
Level: Arcanist 1, Wizard 1, Sorcerer 1, Witch 1, Magus 1, Summoner 1, Bloodrager 1, Cleric 1, Oracle 1, Warpriest 1
Casting Time: 1 round
Components: V, S, M
Range: touch
Target: creature touched (1)
Duration: 1 round/2 levels
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
Source: Arcane Anthology
Description
You anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving it fast healing 1. The target radiates the aura of a good creature for the duration of the spell and can sense the righteousness of the magic, though this has no long-term effect on the target's alignment. If the target has its own evil aura, this is not suppressed by celestial healing, and can also be detected normally.
