Control Construct

School: transmutation


Level: Arcanist 7, Wizard 7, Sorcerer 7, Occultist 6



Casting Time: standard action


Components: V, S


Range: close (25 feet + 5 feet/2 levels)


Target: construct (1)


Duration: concentration


Saving Throw: none (see text)


Spell Resistance: no


Source: Ultimate Magic

Description

You wrest the control of a construct from its master. For as long as you concentrate, you can control the construct as if you were its master. You must make a Spellcraft check each round to maintain control. The DC of the Spellcraft check is (10 + the construct's HD). If the construct's creator or master is present and trying to control the construct, you both must make opposed Spellcraft checks each round to control the construct.