Control Construct
School: transmutation
Level: Arcanist 7, Wizard 7, Sorcerer 7, Occultist 6
Casting Time: standard action
Components: V, S
Range: close (25 feet + 5 feet/2 levels)
Target: construct (1)
Duration: concentration
Saving Throw: none (see text)
Spell Resistance: no
Source: Ultimate Magic
Description
You wrest the control of a construct from its master. For as long as you concentrate, you can control the construct as if you were its master. You must make a Spellcraft check each round to maintain control. The DC of the Spellcraft check is (10 + the construct's HD). If the construct's creator or master is present and trying to control the construct, you both must make opposed Spellcraft checks each round to control the construct.
