Control Vermin

School: transmutation


Level: Arcanist 3, Wizard 3, Sorcerer 3, Witch 2, Druid 2, Hunter 2, Ranger 4, Cleric 3, Oracle 3, Warpriest 3



Casting Time: standard action


Components: V, S, M, DF


Range: close (25 feet + 5 feet/2 levels)


Target: vermin (up to 1 HD/level) no two of which can be more than 30 feet apart


Duration: 1 hour/level


Saving Throw: Will negates


Spell Resistance: no


Source: Monster Codex

Description

You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level intelligence.