Control Vermin
School: transmutation
Level: Arcanist 3, Wizard 3, Sorcerer 3, Witch 2, Druid 2, Hunter 2, Ranger 4, Cleric 3, Oracle 3, Warpriest 3
Casting Time: standard action
Components: V, S, M, DF
Range: close (25 feet + 5 feet/2 levels)
Target: vermin (up to 1 HD/level) no two of which can be more than 30 feet apart
Duration: 1 hour/level
Saving Throw: Will negates
Spell Resistance: no
Source: Monster Codex
Description
You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level intelligence.
