Cosmic Ray

School: evocation


Level: Arcanist 6, Wizard 6, Sorcerer 6, Magus 5



Casting Time: standard action


Components: V, S, M


Range: close (25 feet + 5 feet/2 levels)


Effect: ray


Duration: instantaneous and 1 round/level (see text)


Saving Throw: Fortitude partial


Spell Resistance: yes


Source: People of the Stars

Description

You fling a ray of deadly cosmic energy at the target creature. If you succeed at a ranged touch attack with the ray, the target takes 1d6 points of damage/caster level (maximum 20d6) and must make a Fortitude save. On a failed save, the target becomes sickened for 1 round/caster level and emits toxic cosmic energy for as long as it is sickened; any creature that comes within 5 feet of the affected target must succeed at a Fortitude save (DC = spell's DC) or become sickened for 1 round/2 caster levels.