Cure Light Wounds
School: conjuration (healing)
Level: Witch 1, Bard 1, Skald 1, Shaman 1, Druid 1, Hunter 1, Ranger 2, Cleric 1, Oracle 1, Warpriest 1, Inquisitor 1, Paladin 1, Alchemist 1, Investigator 1, Occultist 1, Spiritualist 1
Casting Time: standard action
Components: V, S
Range: touch
Target: creature touched (1)
Duration: instantaneous
Saving Throw: Will half (harmless) (see text)
Spell Resistance: yes (harmless) (see text)
Source: Pathfinder Core Rulebook, p. 263
Description
When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point/caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.
Mythic Cure Light Wounds
The damage cured increases to 2d8 points of damage + 2 points per caster level (maximum +10). The spell cures up to 1 point of ability damage if the target is a living creature. The target chooses what type of ability damage is cured.
Mythic Adventures, page 89
