Cure Light Wounds

School: conjuration (healing)


Level: Witch 1, Bard 1, Skald 1, Shaman 1, Druid 1, Hunter 1, Ranger 2, Cleric 1, Oracle 1, Warpriest 1, Inquisitor 1, Paladin 1, Alchemist 1, Investigator 1, Occultist 1, Spiritualist 1



Casting Time: standard action


Components: V, S


Range: touch


Target: creature touched (1)


Duration: instantaneous


Saving Throw: Will half (harmless) (see text)


Spell Resistance: yes (harmless) (see text)


Source: Pathfinder Core Rulebook

Description

When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point/caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.