Characters

Cure Light Wounds

School: conjuration (healing)


Level: Witch 1, Bard 1, Skald 1, Shaman 1, Druid 1, Hunter 1, Ranger 2, Cleric 1, Oracle 1, Warpriest 1, Inquisitor 1, Paladin 1, Alchemist 1, Investigator 1, Occultist 1, Spiritualist 1



Casting Time: standard action


Components: V, S


Range: touch


Target: creature touched (1)


Duration: instantaneous


Saving Throw: Will half (harmless) (see text)


Spell Resistance: yes (harmless) (see text)


Source: Pathfinder Core Rulebook, p. 263

Description

When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point/caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

Mythic Cure Light Wounds

The damage cured increases to 2d8 points of damage + 2 points per caster level (maximum +10). The spell cures up to 1 point of ability damage if the target is a living creature. The target chooses what type of ability damage is cured.

Mythic Adventures, page 89