Daggermark's Exchange
School: transmutation [poison]
Level: Arcanist 3, Wizard 3, Sorcerer 3, Druid 2, Hunter 2, Cleric 3, Oracle 3, Warpriest 3, Alchemist 2, Investigator 2, Psychic 3, Occultist 3
Casting Time: standard action
Components: V, S, M
Range: personal
Target: you
Duration: instantaneous
Source: Inner Sea Intrigue
Description
You swallow a dose of poison with no effect and regurgitate a dose of a different poison (your choice) into the old container (or another you have on hand). Attempt a Craft (alchemy) check against the new poison's DC. If you succeed, you create a dose of your chosen poison. If you fail, the poison you regurgitate is inert. If you roll a natural 1, you expose yourself to the original poison (although you remain immune to that poison if you have venom immunity or a similar class feature or ability). The new poison's price must be the same as or less than the original poison's price.
