Characters

Death Knell

School: necromancy [death, evil]


Level: Witch 2, Cleric 2, Oracle 2, Warpriest 2, Inquisitor 2, Antipaladin 1, Spiritualist 2



Casting Time: standard action


Components: V, S


Range: touch


Target: creature touched, living (1)


Duration: instantaneous + 10 minutes/HD of subject (see text)


Saving Throw: Will negates


Spell Resistance: yes


Source: Pathfinder Core Rulebook, p. 264

Description

You draw forth the ebbing life force of a creature and use it to fuel your own power. Upon casting this spell, you touch a living creature that has -1 or fewer hit points. If the subject fails its saving throw, it dies, and you gain 1d8 temporary hit points and a +2 enhancement bonus to Strength. Additionally, your effective caster level goes up by +1, improving spell effects dependent on caster level. This increase in effective caster level does not grant you access to more spells. These effects last for 10 minutes/HD of the subject creature.

Mythic Death Knell

Increase the spell’s range to close (25 feet + 5 feet per 2 caster levels). Increase the temporary hp gained from the spell to 2d8 and the enhancement bonuses to Strength to +4, and gain a +4 enhancement bonus to Dexterity.

Augmented (3rd): If you expend two uses of mythic power, the casting time decreases to 1 immediate action, and you may target a creature that you killed on your last turn as if it were still alive; the dead target gets no save.

Mythic Adventures, page 90