Deathwine

School: necromancy


Level: Arcanist 3, Wizard 3, Sorcerer 3, Witch 3, Cleric 2, Oracle 2, Warpriest 2, Alchemist 2, Investigator 2



Casting Time: 1 minute


Components: V, S


Range: touch


Target: potion touched/level (1)


Duration: 1 hour/level


Saving Throw: none (object)


Spell Resistance: no (object)


Source: Rise of the Runelords Anniversary Edition Appendix

Description

This spell allows you to turn a potion into a temporary pool of necromantic energy. Only a potion created using a conjuration (healing) spell can be affected by this spell. An affected potion turns dark red and reveals a necromantic aura if detect magic is cast on it while it remains under this spell's effects. When you drink a potion affected by this spell, you do not gain the potion's normal effect. Instead, the first necromancy spell you cast within the next minute is cast at a higher caster level. The bonus to caster level is equal to the spell level of the spell used to create the potion that deathwine affects. For example, a 5th-level wizard who drinks deathwine made from a potion of cure serious wounds would cast his next necromancy spell as an 8th-level caster, as cure serious wounds i s a 3 rd-level spell. In addition, any undead creature (or other creature healed by negative energy) that drinks a potion affected by deathwine is healed of 1d8 points of damage. Any potion not imbibed before this spell's duration expires is destroyed at the end of the deathwine's duration.