Devil Snare

School: abjuration [good]


Level: Arcanist 5, Wizard 5, Sorcerer 5, Cleric 4, Oracle 4, Warpriest 4



Casting Time: full-round action


Components: V, S, M (25 gp)


Range: touch


Effect: 10-foot-radius circle


Duration: 1 round/level


Saving Throw: Will negates (see text)


Spell Resistance: yes (see text)


Source: Agents of Evil

Description

Your touch creates an invisible circle on a flat surface. Any outsider passing through this circle must succeed at a Will save or be caught within. Once trapped, a creature must succeed at a Will save as a standard action to physically exit the confines of the circle, teleport, or use any form of extradimensional travel (as/dimensional anchor). Contained outsiders can still attack adjacent creatures outside of the circle, or target others with ranged attacks, spells, and spell-like abilities. Despite the spell's name, devil snare captures outsiders of any type, not only devils. As a standard action, you can dismiss the circle, expelling any outsiders still trapped within to their planes of origin (as/dismissal). An outsider can resist this effect with a successful Will save, enabling it to remain after the spell is dismissed.