Earth Tremor

School: transmutation [earth]


Level: Arcanist 3, Wizard 3, Sorcerer 3, Witch 3, Magus 3, Bloodrager 3, Shaman 3, Druid 3, Hunter 3



Casting Time: standard action


Components: V, S


Range: 30 feet (see text)


Area: 30-foot line, 20-foot cone-shaped spread, or 10-foot-radius spread (see text)


Duration: instantaneous


Saving Throw: Reflex half (see text)


Spell Resistance: no


Source: Ultimate Wilderness

Description

You strike the ground and unleash a tremor of seismic force, hurling up earth, rock, and sand. You choose whether the earth tremor affects a 30-foot line, a 20-foot cone-shaped spread, or a 10-foot-radius spread centered on you. The space you occupy is not affected by earth tremor. The area you choose becomes dense rubble that costs 2 squares of movement to enter. Dense rubble adds 5 to the DC of Acrobatics checks and adds 2 to the DC of Stealth checks. Creatures on the ground in the area take 1d4 points of bludgeoning damage/caster level you have (maximum 10d4) or half damage on a successful save. Medium or smaller creatures that fail their saves are knocked prone. This spell can be cast only on a surface of earth, sand, or stone. It has no effect if you are in a wooden or metal structure or if you are not touching the ground.