Elemental Mastery
School: transmutation
Level: Arcanist 4, Wizard 4, Sorcerer 4, Magus 4, Bloodrager 4, Druid 4, Hunter 4, Ranger 4
Casting Time: standard action
Components: V, S
Range: personal
Target: you
Duration: 1 minute/level
Source: Inner Sea Races
Description
You gain mastery over the element matching the elemental essence in your blood (fire for ifrits, earth for oreads, air for sylphs, and water for undines). If you are a suli, you can choose any one of the four options as you cast this spell, but the duration is reduced to 1 round/level. Your mastery gives you an insight bonus to your speed or a new movement mode, depending on the element you master, and grants one additional benefit. This spell's descriptor matches the chosen element. Element (Race) Movement Benefit Air Fly 30 ft. +1 circumstance bonus (suli, sylph) (average) on attack rolls when both you and your foe are airborne. Earth Burrow 15 ft. +1 circumstance bonus (oread, suli) on attack rolls when both you and your foe are touching the ground. Fire +20 ft. +1 circumstance bonus (ifrit, suli) all speeds on attack rolls when your foe is on fire. Water +30 ft. +1 circumstance bonus (suli, undine) swim on attack rolls when both you and your foe are touching water.
