Eroding Ray

School: transmutation


Level: Arcanist 2, Wizard 2, Sorcerer 2, Druid 2, Hunter 2, Cleric 2, Oracle 2, Warpriest 2



Casting Time: standard action


Components: V, S


Range: close (25 feet + 5 feet/2 levels)


Effect: ray


Duration: instantaneous


Saving Throw: none


Spell Resistance: no


Source: Plane-Hopper's Handbook

Description

You channel a fraction of the tumultuous ecosystem of the Hao Jin Tapestry and redirect it through your hands as a beam of deteriorating energy. You can fire one ray, plus one additional ray for every 4 levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and can target only a construct or an object. If a ray hits, the target begins to crumble, taking 2d6 points of damage. This damage ignores hardness and damage reduction.