Ether Step

School: transmutation


Level: Arcanist 6, Wizard 6, Sorcerer 6, Magus 5



Casting Time: immediate action


Components: S


Range: personal


Target: you


Duration: see text


Source: Planar Adventures

Description

You step into the Ethereal Plane long enough to dodge a blow or confound a spell; you must cast ether step after you are targeted by an attack or effect but before you learn the results of the attack or effect. This spell functions as ethereal jaunt, except that you become ethereal until the beginning of your next turn. On the turn after you cast this spell and return to your starting point, you can take only move actions or free actions.