Fear The Sun

School: transmutation


Level: Arcanist 2, Wizard 2, Sorcerer 2, Witch 2, Bloodrager 1, Shaman 2, Druid 2, Hunter 2, Cleric 2, Oracle 2, Warpriest 2, Inquisitor 2, Antipaladin 1, Psychic 2, Occultist 2



Casting Time: standard action


Components: V, S, M


Range: medium (100 feet + 10 feet/level)


Target: creature/level (1) no two of which can be more than 30 feet apart


Duration: 1 round/level


Saving Throw: Fortitude negates


Spell Resistance: yes


Source: Blood of Shadows

Description

Each target that fails its saving throw gains light blindness, as/the universal monster rule. When exposed to bright light, affected targets are blinded for 1 full round and are dazzled in successive rounds. If you cast this spell in the presence of bright light, any target that fails its save is blinded immediately, and dazzled starting at the beginning of its first turn.