Fear The Sun
School: transmutation
Level: Arcanist 2, Wizard 2, Sorcerer 2, Witch 2, Bloodrager 1, Shaman 2, Druid 2, Hunter 2, Cleric 2, Oracle 2, Warpriest 2, Inquisitor 2, Antipaladin 1, Psychic 2, Occultist 2
Casting Time: standard action
Components: V, S, M
Range: medium (100 feet + 10 feet/level)
Target: creature/level (1) no two of which can be more than 30 feet apart
Duration: 1 round/level
Saving Throw: Fortitude negates
Spell Resistance: yes
Source: Blood of Shadows
Description
Each target that fails its saving throw gains light blindness, as/the universal monster rule. When exposed to bright light, affected targets are blinded for 1 full round and are dazzled in successive rounds. If you cast this spell in the presence of bright light, any target that fails its save is blinded immediately, and dazzled starting at the beginning of its first turn.
