Feast On Fear

School: necromancy [emotion, fear, mind-affecting]


Level: Arcanist 5, Wizard 5, Sorcerer 5, Witch 5, Bard 4, Skald 4, Shaman 5, Psychic 5, Mesmerist 4, Spiritualist 5



Casting Time: standard action


Components: V, S


Range: close (25 feet + 5 feet/2 levels)


Target: creatures, living (1 or more)


Duration: 1 round/level


Saving Throw: Fortitude negates


Spell Resistance: yes


Source: Advanced Class Guide

Description

Each round, as a standard action, you can target a single living creature of up to 9 HD and strike it with terrifying waves of power. If the target fails its saving throw, it becomes panicked for 1d4 rounds, and you gain 5 temporary hit points (which disappear after 1 hour). After the panic ends, the creature remains shaken for 10 minutes/caster level, and it automatically becomes panicked again if it comes within sight of you during that time. These temporary hit points stack if they come from different creatures.