Feast On Fear
School: necromancy [emotion, fear, mind-affecting]
Level: Arcanist 5, Wizard 5, Sorcerer 5, Witch 5, Bard 4, Skald 4, Shaman 5, Psychic 5, Mesmerist 4, Spiritualist 5
Casting Time: standard action
Components: V, S
Range: close (25 feet + 5 feet/2 levels)
Target: creatures, living (1 or more)
Duration: 1 round/level
Saving Throw: Fortitude negates
Spell Resistance: yes
Source: Advanced Class Guide
Description
Each round, as a standard action, you can target a single living creature of up to 9 HD and strike it with terrifying waves of power. If the target fails its saving throw, it becomes panicked for 1d4 rounds, and you gain 5 temporary hit points (which disappear after 1 hour). After the panic ends, the creature remains shaken for 10 minutes/caster level, and it automatically becomes panicked again if it comes within sight of you during that time. These temporary hit points stack if they come from different creatures.
