Fiendish Wrath
School: enchantment (compulsion) [emotion, mind-affecting]
Level: Arcanist 4, Wizard 4, Sorcerer 4, Witch 4, Bard 3, Skald 3, Summoner 3, Unsummoner 3, Bloodrager 3, Alchemist 3, Investigator 3, Psychic 4, Mesmerist 3
Casting Time: standard action
Components: V, S
Range: medium (100 feet + 10 feet/level)
Target: creature, living willing/3 levels (1) no two of which can be more than 30 feet apart
Duration: concentration + 1 round/level
Saving Throw: none
Spell Resistance: yes
Source: Plane-Hopper's Handbook
Description
Each affected creature flies into a combat frenzy. The target gains a +2 morale bonus to Strength and Constitution, and a +1 morale bonus on Will saves. If an affected creature strikes an enemy with two claw attacks or two unarmed strikes while in this frenzy, it can use the rend ability, dealing an additional amount of damage equal to its claw or unarmed strike damage plus 1-1/2 times its Strength bonus.
