Fiendish Wrath

School: enchantment (compulsion) [emotion, mind-affecting]


Level: Arcanist 4, Wizard 4, Sorcerer 4, Witch 4, Bard 3, Skald 3, Summoner 3, Unsummoner 3, Bloodrager 3, Alchemist 3, Investigator 3, Psychic 4, Mesmerist 3



Casting Time: standard action


Components: V, S


Range: medium (100 feet + 10 feet/level)


Target: creature, living willing/3 levels (1) no two of which can be more than 30 feet apart


Duration: concentration + 1 round/level


Saving Throw: none


Spell Resistance: yes


Source: Plane-Hopper's Handbook

Description

Each affected creature flies into a combat frenzy. The target gains a +2 morale bonus to Strength and Constitution, and a +1 morale bonus on Will saves. If an affected creature strikes an enemy with two claw attacks or two unarmed strikes while in this frenzy, it can use the rend ability, dealing an additional amount of damage equal to its claw or unarmed strike damage plus 1-1/2 times its Strength bonus.