Flash Fire
School: transmutation
Level: Arcanist 3, Wizard 3, Sorcerer 3, Witch 3
Casting Time: standard action
Components: V, S, M
Range: close (25 feet + 5 feet/2 levels)
Target: firearm (1)
Duration: instantaneous
Saving Throw: Will negates (object) (see text)
Spell Resistance: yes (object) (see text)
Source: Ultimate Combat
Description
The firearm fires with a blinding flash, even if the firearm is not currently loaded. Every creature within 15 feet of the creature carrying the weapon must succeed at a Fortitude save or be blinded for 1d4 rounds. The creature carrying the firearm takes a -4 penalty on this saving throw. If the firearm is loaded, the ammunition is wasted.
