Flash Fire

School: transmutation


Level: Arcanist 3, Wizard 3, Sorcerer 3, Witch 3



Casting Time: standard action


Components: V, S, M


Range: close (25 feet + 5 feet/2 levels)


Target: firearm (1)


Duration: instantaneous


Saving Throw: Will negates (object) (see text)


Spell Resistance: yes (object) (see text)


Source: Ultimate Combat

Description

The firearm fires with a blinding flash, even if the firearm is not currently loaded. Every creature within 15 feet of the creature carrying the weapon must succeed at a Fortitude save or be blinded for 1d4 rounds. The creature carrying the firearm takes a -4 penalty on this saving throw. If the firearm is loaded, the ammunition is wasted.