Fleshwarping Swarm

School: conjuration (summoning)


Level: Arcanist 3, Wizard 3, Sorcerer 3, Witch 3, Summoner 3



Casting Time: 1 round


Components: V, S, M, DF


Range: close (25 feet + 5 feet/2 levels)


Effect: one swarm of bats, rats, or spiders


Duration: concentration + 2 rounds and 1 hour/level (see text)


Saving Throw: none


Spell Resistance: no


Source: Inner Sea Races

Description

This spell functions as summon swarm, except that living and undead creatures that fail their saving throw against the swarm's distraction find that their limbs twist and spasm, as their bodies become susceptible to transmutations. Such creatures take a -4 penalty to Dexterity and on saving throws against transmutation effects for 1 hour/caster level.