Form of The Exotic Dragon I
School: transmutation (polymorph)
Level: Arcanist 6, Wizard 6, Sorcerer 6, Druid 7, Alchemist 6, Investigator 6
Casting Time: standard action
Components: V, S, M
Range: personal
Target: you
Duration: 1 minute/level
Saving Throw: see text
Spell Resistance: no
Source: Legacy of Dragons
Description
You become a Medium imperial or primal dragon. Druids can choose from the primal dragon (brine, cloud, crystal, magma, or umbral) forms only. You gain a +4 size bonus to your Strength, a +2 size bonus to your Constitution, a +4 natural armor bonus, a fly speed of 60 feet (poor), darkvision with a range of 60 feet, a breath weapon, and either resistance to one form of energy or some other bonus. You also gain one bite attack (1d8), two claw attacks (1d6), and either a gore attack (1d8) if you assume the form of an imperial dragon or two wing attacks (1d4) if you assume the form of a primal dragon. Your breath weapon, resistance, and any other benefits you gain depend on the type of dragon. You can use the breath weapon only once/casting of this spell. All breath weapons deal 6d8 points of damage unless noted otherwise and allow a Reflex save to halve the normal damage. In addition, some of the dragon types grant additional abilities, as noted below. Brine Dragon: 60-foot line of acid, acid resistance 20, swim 60 feet. Cloud Dragon: 30-foot cone of electricity, electricity resistance 20, swim 40 feet. Crystal Dragon: 30-foot cone of sonic (damage dice are d6s instead of d8s), sonic resistance 20, climb 20 feet, burrow 20 feet. Forest Dragon: 30-foot cone of piercing, burrow 20 feet, climb 30 feet. Magma Dragon: 30-foot cone of fire, fire resistance 30, vulnerability to cold. Sea Dragon: 30-foot cone of fire, electricity resistance 20, swim 40 feet. Sky Dragon: 30-foot cone of electricity, electricity resistance 20, improve fly speed maneuverability to average. Sovereign Dragon: 30-foot cone of sonic (damage dice are d6s instead of d8s), spell resistance equal to 13 + the spell's level. Umbral Dragon: 30-foot cone of negative energy (damage dice are d6s instead of d8s; doesn't heal undead creatures), cold resistance 20, +4 on saves vs. death effects. Underworld Dragon: 30-foot cone of fire, fire resistance 20, vulnerability to cold, burrow 20 feet.
