Characters

Harm

School: necromancy


Level: Witch 7, Shaman 7, Cleric 6, Oracle 6, Warpriest 6, Inquisitor 6, Occultist 6, Spiritualist 6



Casting Time: standard action


Components: V, S


Range: touch


Target: creature touched (1)


Duration: instantaneous


Saving Throw: Will half (see text)


Spell Resistance: yes


Source: Pathfinder Core Rulebook, p. 294

Description

Harm charges a subject with negative energy that deals 10 points of damage/caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, harm deals half this amount. Harm cannot reduce the target's hit points to less than 1. If used on an undead creature, harm acts like heal.

Mythic Harm

The damage dealt increases to 15 points of damage per caster level (maximum 225 points).

Augmented: If you expend two uses of mythic power, the spell also acts as poison.

Mythic Adventures, page 97