Harm
School: necromancy
Level: Witch 7, Shaman 7, Cleric 6, Oracle 6, Warpriest 6, Inquisitor 6, Occultist 6, Spiritualist 6
Casting Time: standard action
Components: V, S
Range: touch
Target: creature touched (1)
Duration: instantaneous
Saving Throw: Will half (see text)
Spell Resistance: yes
Source: Pathfinder Core Rulebook
Description
Harm charges a subject with negative energy that deals 10 points of damage/caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, harm deals half this amount. Harm cannot reduce the target's hit points to less than 1. If used on an undead creature, harm acts like heal.
