Heal
School: conjuration (healing)
Level: Witch 7, Shaman 7, Druid 7, Cleric 6, Oracle 6, Warpriest 6, Inquisitor 6, Alchemist 6, Investigator 6, Occultist 6, Spiritualist 6
Casting Time: standard action
Components: V, S
Range: touch
Target: creature touched (1)
Duration: instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
Source: Pathfinder Core Rulebook, p. 294
Description
Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and stunned. It also cures 10 hit points of damage/level of the caster, to a maximum of 150 points at 15th level.
Heal does not remove negative levels or restore permanently drained ability score points.
If used against an undead creature, heal instead acts like harm.
Mythic Heal
The damage cured increases to 15 points of damage per caster level (maximum 225 points).
Augmented: If you expend two uses of mythic power, the spell also acts as restoration.
Mythic Adventures, page 97
