Hide from Animals

School: abjuration


Level: Shaman 1, Druid 1, Hunter 1, Ranger 1



Casting Time: standard action


Components: S, DF


Range: touch


Target: creature touched/level (1)


Duration: 10 minutes/level


Saving Throw: Will negates (harmless)


Spell Resistance: yes


Source: Pathfinder Core Rulebook

Description

Animals cannot sense the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Animals simply act as though the warded creatures are not there. If a warded character touches an animal or attacks any creature, even with a spell, the spell ends for all recipients.