Hide from Undead
School: abjuration
Level: Cleric 1, Oracle 1, Warpriest 1, Inquisitor 1
Casting Time: standard action
Components: V, S, DF
Range: touch
Target: creature touched/level (1)
Duration: 10 minutes/level
Saving Throw: Will negates (harmless) (see text)
Spell Resistance: yes
Source: Pathfinder Core Rulebook
Description
Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Nonintelligent undead creatures (such as skeletons or zombies) are automatically affected and act as though the warded creatures are not there. An intelligent undead creature gets a single Will saving throw. If it fails, the subject can't see any of the warded creatures. If it has reason to believe unseen opponents are present, however, it can attempt to find or strike them. If a warded creature attempts to channel positive energy, turn or command undead, touches an undead creature, or attacks any creature (even with a spell), the spell ends for all recipients.
