Hold Animal
School: enchantment (compulsion) [mind-affecting]
Level: Druid 2, Hunter 2, Ranger 2, Psychic 2, Mesmerist 2
Casting Time: standard action
Components: V, S
Range: medium (100 feet + 10 feet/level)
Target: animal (1)
Duration: 1 round/level (see text)
Saving Throw: Will negates (see text)
Spell Resistance: yes
Source: Pathfinder Core Rulebook
Description
This spell functions like hold person, except that it affects an animal instead of a humanoid.
