Hold Animal

School: enchantment (compulsion) [mind-affecting]


Level: Druid 2, Hunter 2, Ranger 2, Psychic 2, Mesmerist 2



Casting Time: standard action


Components: V, S


Range: medium (100 feet + 10 feet/level)


Target: animal (1)


Duration: 1 round/level (see text)


Saving Throw: Will negates (see text)


Spell Resistance: yes


Source: Pathfinder Core Rulebook

Description

This spell functions like hold person, except that it affects an animal instead of a humanoid.