Hollow Heroism

School: enchantment (compulsion) [mind-affecting, ruse]


Level: Arcanist 4, Wizard 4, Sorcerer 4, Witch 4, Bard 3, Skald 3, Summoner 4, Unsummoner 4, Bloodrager 4, Inquisitor 4, Psychic 4, Spiritualist 4, Medium 3



Casting Time: standard action


Components: V, S


Range: touch


Target: creature touched (1)


Duration: 10 minutes/level


Saving Throw: Will negates (harmless)


Spell Resistance: yes (harmless)


Source: Ultimate Intrigue

Description

This spell functions as heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (100 feet + 10 feet/caster level) of the target. The target loses the bonuses and instead takes a -2 penalty on attack rolls, saving throws, and skill checks until the spell's duration ends (no save). Attempts to identify hollow heroism with a skill check incorrectly identify it as heroism (see the ruse descriptor on page 192).