Hollow Heroism
School: enchantment (compulsion) [mind-affecting, ruse]
Level: Arcanist 4, Wizard 4, Sorcerer 4, Witch 4, Bard 3, Skald 3, Summoner 4, Unsummoner 4, Bloodrager 4, Inquisitor 4, Psychic 4, Spiritualist 4, Medium 3
Casting Time: standard action
Components: V, S
Range: touch
Target: creature touched (1)
Duration: 10 minutes/level
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
Source: Ultimate Intrigue
Description
This spell functions as heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (100 feet + 10 feet/caster level) of the target. The target loses the bonuses and instead takes a -2 penalty on attack rolls, saving throws, and skill checks until the spell's duration ends (no save). Attempts to identify hollow heroism with a skill check incorrectly identify it as heroism (see the ruse descriptor on page 192).
