Characters

Holy Smite

School: evocation [good]


Level: Cleric 4, Oracle 4, Warpriest 4, Inquisitor 4



Casting Time: standard action


Components: V, S


Range: medium (100 feet + 10 feet/level)


Area: 20-foot-radius burst


Duration: instantaneous (1 round) (see text)


Saving Throw: Will partial (see text)


Spell Resistance: yes


Source: Pathfinder Core Rulebook, p. 297

Description

You draw down holy power to smite your enemies. Only evil and neutral creatures are harmed by the spell; good creatures are unaffected.

The spell deals 1d8 points of damage/2 caster levels (maximum 5d8) to each evil creature in the area (or 1d6 points of damage/caster level, maximum 10d6, to an evil outsider) and causes it to become blinded for 1 round. A successful Will saving throw reduces damage to half and negates the blinded effect. The spell deals only half damage to creatures who are neither good nor evil, and they are not blinded. Such a creature can reduce that damage by half (down to one-quarter of the roll) with a successful Will save.

Mythic Holy Smite

The damage dealt to evil outsiders increases to 1d10 points of damage per caster level (maximum 10d10) and the damage dealt to other evil creatures increases to 1d12 points of damage per 2 caster levels (maximum 5d12). The duration that creatures in the area are blinded increases to 2 rounds. On a successful save, an evil creature is blinded for 1 round.

Mythic Adventures, page 98