Inflict Critical Wounds
School: necromancy
Level: Witch 5, Shaman 4, Cleric 4, Oracle 4, Warpriest 4, Inquisitor 4, Occultist 4, Spiritualist 4
Casting Time: standard action
Components: V, S
Range: touch
Target: creature touched (1)
Duration: instantaneous
Saving Throw: Will half
Spell Resistance: yes
Source: Pathfinder Core Rulebook, p. 300
Description
This spell functions like inflict light wounds, except that you deal 4d8 points of damage + 1 point/caster level (maximum +20).
Mythic Inflict Critical Wounds
The damage dealt increases to 8d8 points of damage + 2 points per caster level (maximum +40). A living target is sickened for 1 round per caster level (maximum 20 rounds) if it fails its saving throw.
Mythic Adventures, page 98
