Characters

Inflict Critical Wounds

School: necromancy


Level: Witch 5, Shaman 4, Cleric 4, Oracle 4, Warpriest 4, Inquisitor 4, Occultist 4, Spiritualist 4



Casting Time: standard action


Components: V, S


Range: touch


Target: creature touched (1)


Duration: instantaneous


Saving Throw: Will half


Spell Resistance: yes


Source: Pathfinder Core Rulebook, p. 300

Description

This spell functions like inflict light wounds, except that you deal 4d8 points of damage + 1 point/caster level (maximum +20).

Mythic Inflict Critical Wounds

The damage dealt increases to 8d8 points of damage + 2 points per caster level (maximum +40). A living target is sickened for 1 round per caster level (maximum 20 rounds) if it fails its saving throw.

Mythic Adventures, page 98