Inflict Moderate Wounds
School: necromancy
Level: Witch 2, Shaman 2, Cleric 2, Oracle 2, Warpriest 2, Inquisitor 2, Antipaladin 3, Occultist 2, Spiritualist 2
Casting Time: standard action
Components: V, S
Range: touch
Target: creature touched (1)
Duration: instantaneous
Saving Throw: Will half
Spell Resistance: yes
Source: Pathfinder Core Rulebook, p. 300
Description
This spell functions like inflict light wounds, except that you deal 2d8 points of damage + 1 point/caster level (maximum +10).
Mythic Inflict Moderate Wounds
The damage dealt increases to 4d8 points of damage + 2 points per caster level (maximum +20). A living target is sickened for 1 round per caster level (maximum 10 rounds) if it fails its saving throw.
Mythic Adventures, page 99
