Inflict Serious Wounds
School: necromancy
Level: Witch 4, Shaman 3, Cleric 3, Oracle 3, Warpriest 3, Inquisitor 3, Antipaladin 4, Occultist 3, Spiritualist 3
Casting Time: standard action
Components: V, S
Range: touch
Target: creature touched (1)
Duration: instantaneous
Saving Throw: Will half
Spell Resistance: yes
Source: Pathfinder Core Rulebook, p. 301
Description
This spell functions like inflict light wounds, except that you deal 3d8 points of damage + 1 point/caster level (maximum +15).
Mythic Inflict Serious Wounds
The damage dealt increases to 6d8 points of damage + 2 points per caster level (maximum +30). A living target is sickened for 1 round per caster level (maximum 15 rounds) if it fails its saving throw.
Mythic Adventures, page 99
