Infuse Self
School: transmutation (polymorph)
Level: Arcanist 3, Wizard 3, Sorcerer 3, Magus 3, Bard 3, Skald 3, Bloodrager 3, Alchemist 3, Investigator 3
Casting Time: standard action
Components: V, S, M
Range: personal
Target: you
Duration: 10 minutes/level
Source: Planar Adventures
Description
When you cast this spell, you assume the form of a native outsider from the following list: aasimar, aphorite (see page 224), duskwalker (see page 230), fetchling, ganzi (see page 234), ifrit, oread, shabti, suli, sylph, tiefling, or undine. You gain a +2 size bonus to one physical ability score of your choice. If the race has resistance to one or more energy types, you gain energy resistance 5 to your choice of one of those types. If the race gains a racial bonus on saving throws or skills, you gain those bonuses. If the race has darkvision or low-light vision, you gain those qualities.
