Insect Spies, Greater
School: divination
Level: Arcanist 7, Wizard 7, Sorcerer 7, Witch 7, Summoner 6, Unsummoner 6, Druid 6, Hunter 6
Casting Time: 1 round
Components: V, S, M
Range: close (25 feet + 5 feet/2 levels)
Effect: up to one insect spy/4 levels
Duration: 10 minutes/level
Saving Throw: none
Spell Resistance: no
Source: Ultimate Intrigue
Description
As insect spies, but you can also borrow the senses of the summoned insects. As a move action, you can choose to receive sensory input from one of the insects, seeing what it sees and hearing what it hears. While doing so, you are treated as being blind and deaf. You can change to another insect, or return to your own senses, with another move action.
