Kinetic Reverberation

School: transmutation


Level: Arcanist 2, Wizard 2, Sorcerer 2, Alchemist 2, Investigator 2, Psychic 2



Casting Time: standard action


Components: V, S, M


Range: touch


Target: creature touched (1)


Duration: 1 round/level


Saving Throw: Fortitude negates (object)


Spell Resistance: yes (object)


Source: Ultimate Combat

Description

This spell converts the momentum and force from melee attacks made against the target of the spell, reflecting them back upon the attacker's weapon. After making a successful melee attack against the target, an attacker must make a Fortitude saving throw for the weapon used. If the weapon fails the save, it takes damage equal to the damage rolled against the target. Creatures using natural attacks or unarmed strikes are unaffected by this spell.