Life Pact

School: necromancy


Level: Arcanist 2, Wizard 2, Sorcerer 2, Witch 2, Shaman 2, Cleric 2, Oracle 2, Warpriest 2, Psychic 2, Spiritualist 2



Casting Time: standard action


Components: V, S, M, DF


Range: close (25 feet + 5 feet/2 levels)


Target: creature/level, living willing (1) no two of which can be more than 30 feet apart


Duration: 1 minute/level


Saving Throw: Will negates (harmless)


Spell Resistance: yes


Source: Advanced Class Guide

Description

You bind the life forces of the targets into a mystical pact. If any target is reduced to fewer than 0 hit points, that target automatically triggers the power of the pact. The triggering target drains 1 hit point from all other targets that have at least 1 hit point and are within 30 feet of the triggering target; these hit points are applied to the triggering target as magical healing. This healing can prevent the triggering creature from dying, if the attack would cause the target to have a number of negative hit points equal to its Constitution score. This healing cannot raise the triggering creature above 1 hit point; any excess hit points drained from other targets are wasted. The pact can be triggered once/round. It's not triggered by death effects or effects that do not deal hit point damage.