Light Prison
School: evocation [light]
Level: Arcanist 2, Wizard 2, Sorcerer 2, Magus 2, Bard 2, Skald 2, Cleric 2, Oracle 2, Warpriest 2, Inquisitor 2
Casting Time: standard action
Components: V, S
Range: close (25 feet + 5 feet/2 levels)
Target: creature/2 levels (1)
Duration: 1 round/level
Saving Throw: Reflex negates
Spell Resistance: yes
Source: Inner Sea Gods
Description
Rays of light burst forth from your outstretched hand, encircling each target's space with a cage of light. If a target fails its Reflex save, it becomes enclosed in the light prison. A creature enclosed in a light prison can attack, cast spells, and otherwise act normally as long as it stays within the light prison. However, if a creature passes through the walls of a light prison enclosing it, it takes 1d6 points of damage and is blinded for 1 round. Creatures do not receive saves to negate these effects. Once a creature passes through the walls of a light prison surrounding it, the effect ends for that creature.
