Lose The Trail

School: illusion (glamer)


Level: Arcanist 1, Wizard 1, Sorcerer 1, Hunter 1, Ranger 1, Antipaladin 2



Casting Time: standard action


Components: V, S


Range: close (25 feet + 5 feet/2 levels)


Target: creature/level (1)


Duration: 1 hour/level


Saving Throw: Will negates (harmless)


Spell Resistance: yes (harmless)


Source: Inner Sea Gods

Description

The target or targets of this spell can obscure their tracks when fleeing from a pursuer. This increases the DC of any Survival checks made to track the spell's targets by 2/level of the caster.