Lose The Trail
School: illusion (glamer)
Level: Arcanist 1, Wizard 1, Sorcerer 1, Hunter 1, Ranger 1, Antipaladin 2
Casting Time: standard action
Components: V, S
Range: close (25 feet + 5 feet/2 levels)
Target: creature/level (1)
Duration: 1 hour/level
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
Source: Inner Sea Gods
Description
The target or targets of this spell can obscure their tracks when fleeing from a pursuer. This increases the DC of any Survival checks made to track the spell's targets by 2/level of the caster.
