Mad Monkeys

School: conjuration (summoning)


Level: Arcanist 3, Wizard 3, Sorcerer 3, Bard 3, Skald 3, Summoner 3, Unsummoner 3, Druid 3, Hunter 3



Casting Time: 1 round


Components: V, S, DF


Range: close (25 feet + 5 feet/2 levels)


Effect: swarm of monkeys


Duration: 1 round/level


Saving Throw: none


Spell Resistance: no


Source: Ultimate Magic

Description

You summon a swarm of screeching, mischievous monkeys. The swarm understands and obeys your commands and has the statistics of a monkey swarm (Bestiary 2 212). Creatures failing a saving throw against the mad monkeys' distraction attack are deafened for 1 minute as well as nauseated. The monkeys attempt one disarm or steal combat maneuver each turn as a free action against any creature that begins its turn in the swarm, using your caster level plus your casting ability score bonus (Intelligence for wizards; Wisdom for druids; Charisma for bards, sorcerers, and summoners) for its CMB. Recovering an item from the monkeys requires a successful disarm or steal attempt against that CMB + 10. An object stolen by the monkeys takes swarm damage each round the swarm is in possession of the object.