Magic Fang
School: transmutation
Level: Summoner 1, Unsummoner 1, Druid 1, Hunter 1, Ranger 1, Spiritualist 1
Casting Time: standard action
Components: V, S, DF
Range: touch
Target: creature touched, living (1)
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
Source: Pathfinder Core Rulebook, p. 309
Description
Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls. The spell can affect a slam attack, fist, bite, or other natural weapon. The spell does not change an unarmed strike's damage from nonlethal damage to lethal damage.
Magic fang can be made permanent with a permanency spell.
Mythic Magic Fang
The spell affects an additional number of the target’s natural weapons equal to your tier. For example, if you’re 3rd tier, it could affect two claws and one bite).
Mythic Adventures, page 100
