Magic Fang

School: transmutation


Level: Summoner 1, Unsummoner 1, Druid 1, Hunter 1, Ranger 1, Spiritualist 1



Casting Time: standard action


Components: V, S, DF


Range: touch


Target: creature touched, living (1)


Duration: 1 minute/level


Saving Throw: Will negates (harmless)


Spell Resistance: yes (harmless)


Source: Pathfinder Core Rulebook

Description

Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls. The spell can affect a slam attack, fist, bite, or other natural weapon. The spell does not change an unarmed strike's damage from nonlethal damage to lethal damage. Magic fang can be made permanent with a permanency spell.