Characters

Magic Fang

School: transmutation


Level: Summoner 1, Unsummoner 1, Druid 1, Hunter 1, Ranger 1, Spiritualist 1



Casting Time: standard action


Components: V, S, DF


Range: touch


Target: creature touched, living (1)


Duration: 1 minute/level


Saving Throw: Will negates (harmless)


Spell Resistance: yes (harmless)


Source: Pathfinder Core Rulebook, p. 309

Description

Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls. The spell can affect a slam attack, fist, bite, or other natural weapon. The spell does not change an unarmed strike's damage from nonlethal damage to lethal damage.

Magic fang can be made permanent with a permanency spell.

Mythic Magic Fang

The spell affects an additional number of the target’s natural weapons equal to your tier. For example, if you’re 3rd tier, it could affect two claws and one bite).

Mythic Adventures, page 100