Magic Fang
School: transmutation
Level: Summoner 1, Unsummoner 1, Druid 1, Hunter 1, Ranger 1, Spiritualist 1
Casting Time: standard action
Components: V, S, DF
Range: touch
Target: creature touched, living (1)
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
Source: Pathfinder Core Rulebook
Description
Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls. The spell can affect a slam attack, fist, bite, or other natural weapon. The spell does not change an unarmed strike's damage from nonlethal damage to lethal damage. Magic fang can be made permanent with a permanency spell.
