Mark of Spite
School: necromancy
Level: Arcanist 3, Wizard 3, Sorcerer 3, Witch 3, Psychic 3, Mesmerist 2
Casting Time: standard action
Components: V, S, M
Range: close (25 feet + 5 feet/2 levels)
Target: creature, living (1)
Duration: 1 round/level
Saving Throw: Fortitude negates
Spell Resistance: yes
Source: Heroes from the Fringe
Description
Half-drow take substantial pains to ensure their enemies’ defeat. You must succeed at a ranged touch attack to place your mark on the victim. While the mark remains, you may injure yourself as a standard action, dealing a number of points of damage equal to 1d8 plus your Strength modifier. The recipient of the mark automatically takes twice the amount of damage that you deal to yourself, bypassing any damage reduction, immunities, or resistances.
