Metabolic Molting

School: transmutation


Level: Witch 6, Shaman 6, Druid 6, Hunter 6, Cleric 6, Oracle 6, Warpriest 6



Casting Time: 10 minutes


Components: V, S, M (250 gp)


Range: touch


Target: creature touched, willing (1) or corpse touched (1)


Duration: see text


Saving Throw: Will negates (harmless)


Spell Resistance: no


Source: Blood of the Beast

Description

You encase the willing subject in a jeweled shell that has the same hardness and hit points as 5 inches of iron (hardness 10, hp 150). For 7 days, the subject enters a state of suspended animation (as/temporal stasis), during which it heals from even the most grievous wounds. Each day, the subject regains 5 hit points/Hit Die it has as well as recovering from 2 points of ability damage or ability drain from any ability score of its choice. After 7 days, the shell crumbles away and the subject emerges, its body's severed limbs, broken bones, and ruined organs regrown (as/regenerate). If the gemstone you use for the component is worth at least 5,000 gp, metabolic molting can bring a target back to life, as long as it has been dead for no more than 1 hour when the spell is cast. When the spell is used on such a creature, the creature comes back to life after 7 days and stabilizes at 0 hit points. A creature brought back to life through metabolic molting gains 1 permanent negative level, or 2 points of Constitution drain if it is 1st level. Like raise dead, this spell can't save creatures slain by death effects.