Temporal Stasis
School: transmutation
Level: Arcanist 8, Wizard 8, Sorcerer 8, Psychic 8
Casting Time: standard action
Components: V, S, M (5000 gp)
Range: touch
Target: creature touched (1)
Duration: permanent
Saving Throw: Fortitude negates
Spell Resistance: yes
Source: Pathfinder Core Rulebook
Description
You must succeed on a melee touch attack. You place the subject into a state of suspended animation. For the creature, time ceases to flow, and its condition becomes fixed. The creature does not grow older. Its body functions virtually cease, and no force or effect can harm it. This state persists until the magic is removed (such as by a successful dispel magic spell or a freedom spell).
