Characters

Monstrous Physique III

School: transmutation (polymorph)


Level: Arcanist 5, Wizard 5, Sorcerer 5, Magus 5, Alchemist 5, Investigator 5



Casting Time: standard action


Components: V, S, M


Range: personal


Target: you


Duration: 1 minute/level


Source: Ultimate Magic, p. 229

Description

This spell functions as monstrous physique II, except it also allows you to assume the form of a Diminutive or Huge creature of the monstrous humanoid type. If the form you assume has any of the following abilities, you gain the listed ability: burrow 30 feet, climb 90 feet, fly 90 feet (good maneuverability), swim 90 feet, all-around vision, blindsense 30 feet, darkvision 60 feet, low-light vision, scent, blood frenzy, cold vigor, constrict, ferocity, freeze, grab, horrific appearance, jet, leap attack, mimicry, natural cunning, overwhelming, poison, pounce, rake, sound mimicry, speak with sharks, trample, trip, and web. If the creature has the undersized weapons special quality, you gain that quality.

Diminutive monstrous humanoid: If the form you take is that of a Diminutive monstrous humanoid, you gain a +6 size bonus to your Dexterity, a -4 penalty to your Strength, and a +1 natural armor bonus.

Huge monstrous humanoid: If the form you take is that of a Huge monstrous humanoid, you gain a +6 size bonus to your Strength, a -4 penalty to your Dexterity, and a +6 natural armor bonus.

Mythic Monstrous Physique III

Each mythic monstrous physique spell must be learned individually, and you must know the respective non-mythic monstrous physique spell to learn its mythic version. You don’t have to learn them in order, and aren’t required to know a lower-level mythic monstrous physique spell before you learn a higher-level one (for example, you can learn mythic monstrous physique II if you know monstrous physique II, even if you don’t know mythic monstrous physique I). Each mythic monstrous physique spell adds the following benefits to its respective non-mythic version.

The spell’s bonuses to ability scores increase by 2 each, the natural armor bonus increases by 1, and the ability score penalties decrease by 2 each (minimum penalty of 0). Alternatively, you can cast this spell on another willing creature, changing the range to touch and the target to one creature.

Augmented (4th): If you expend two uses of mythic power, the ability score bonuses increase by an additional 2. Additionally, you can cast this spell on other willing creatures, changing the range to touch and the target to one creature per tier.

Mythic Adventures, page 102