Named Bullet
School: divination
Level: Arcanist 4, Wizard 4, Sorcerer 4, Witch 4, Hunter 3, Ranger 3, Inquisitor 4, Psychic 4
Casting Time: standard action
Components: V, S, M, DF
Range: touch
Target: ammunition (1 piece) or weapon, thrown (1)
Duration: 10 minutes/level or until discharged
Saving Throw: Will negates (harmless, object)
Spell Resistance: yes (harmless, object)
Source: Ultimate Combat, p. 238
Description
You imbue the target with deadly accuracy against a selected creature type (and subtype for humanoids or outsiders) or a specific creature you know and can name. When used against the selected creature, the ammunition never misfires and is unaffected by concealment (but not total concealment), and at a range of 30 feet or less, the attack targets the selected creature's touch AC. When the target hits the selected creature, you must overcome that creature's spell resistance, or this spell has no effect. A normal hit scored using the target against the selected creature is considered to be a critical threat and deals 1 extra point of damage/caster level (maximum 20), which is not multiplied on a critical hit. A natural critical hit deals the same extra damage, but that damage is multiplied due to the critical.
Once the target is used to attack the selected creature, successfully or not, this spell is discharged.
Mythic Named Bullet
Increase the critical multiplier of the target weapon by 1 (maximum ×4).
Augmented (2nd): If you expend two uses of mythic power, the target ammunition or weapon returns to the creature that shot or threw it just before that creature’s next turn (similar to a returning weapon). The spell isn’t discharged until the target is used to attempt a second attack against the named creature. Ammunition that hits is destroyed and doesn’t return.
Mythic Adventures, page 102
